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Kleine opmerking: Ik ben op het moment druk aan het werk aan de nieuwe site. Ik wil de site echter niet helemaal offline halen, dus je kunt alles nog gewoon bekijken. Maar de werkzaamheden kunnen er wel voor zorgen dat sommige pagina's er een beetje raar uitzien. Het zal niet heel lang meer duren. Happy
31 aug 2000 - 23:10

The gang at ZDNet.com played The Sims Livin' Large, and were not disappointed to find "...more character skins, more career paths, more home furnishings, and more of the original game's quirky, sarcastic humor."

Go to ZDNet.com


The Sims: Livin' Large Review

Livin' Large adds more of the same to The Sims: more character skins, more career paths, more home furnishings, and more of the original game's quirky, sarcastic humor.

The Sims: Livin' Large is the official expansion for Maxis' extremely popular strategy game, The Sims. For the most part, Livin' Large adds more of the same to The Sims: more character skins, more career paths, more home furnishings, and more of the original game's quirky, sarcastic humor. The expansion makes very few major changes to the way The Sims is played, but these few new features - and the many other minor additions the expansion contains - should be enough to recommend it to any fan of the original game.

In Livin' Large, as in The Sims, you create a household of tiny, partially autonomous computerized people, or sims, and you conduct their lives as you see fit. You'll order them to do things like eat meals, watch television, use the restroom, and look for jobs. If you meet their needs for food, rest, and amusement, they'll be happy and may lead productive lives. Abuse them, deny them restroom privileges, or starve them, and they'll become depressed and uncooperative and may eventually die. It may not sound very interesting in theory, but it's as intriguing in practice as it was in The Sims. You can also order your sims to meet and speak with other sims from the neighborhood. This sort of simulated social interaction was easily the most engaging part of the original game. Depending on your sims' disposition and astrological sign, they may get along well with their neighbors or may be completely ostracized, which can wreak havoc on your sims' self-esteem.

Thankfully, if your sims' household falls completely apart from neglect (accidental or otherwise), you can start a brand-new household in a brand-new neighborhood. Livin' Large contains five different neighborhoods in which you can establish a sim household. The first two are partially populated by pregenerated sims that inhabit pregenerated houses; the other three neighborhoods are completely empty and can be filled with custom houses and sims that you design.

Designing custom houses in Livin' Large is just as enjoyable as it was in The Sims, if not more so, since Livin' Large includes every single one of the house-building objects from the original game, plus many new options. You can choose from a variety of new wallpapers, carpets, and furnishings; all of these can be selected and placed in your sims' home quickly and painlessly, since Livin' Large uses the same intuitive and easy-to-use building and buying interfaces as the original game. And nearly all of these new items, like the Vibro-Matic bed, the robot housekeeper, and the stained-glass windows, have the same sort of witty and humorous descriptions that items from the original game had. As in the original game, it's worth the effort to browse through all the household items for sale, just to read the amusing descriptions of the new items.

Some of the new household items are merely expensive improvements to existing items, but others can cause exciting and often absurd random events. If you order your sims to clean the new magic lamp, they'll release a genie that may bless your sims with a pot of gold, a lawn full of decorations, or a new pinball machine. Then again, the genie's magic may backfire and set your sims' house alight, make a mess on the floor, or destroy a relationship with a neighboring sim. If your sims use the Concoctonation Station chemistry lab, they may make potions that fulfill all of a sim's bodily needs. Then again, that next potion could turn whoever drinks it into a hideous rampaging monster that will overflow faucets, smash televisions, and clog toilets uncontrollably until the effect of the potion eventually wears off. These and other new items, like the voodoo doll and the telescope, may cause drastic changes in your sims' budgets, moods, homes, and relations with other sims. Though some of these changes can be beneficial, others can be harmful - so if you make regular use of such items, you may find yourself saving and reloading your last game often.

Regardless of what happens to your sims, they'll still look and sound about as good as ever. While there are a few new character animations, like the furtive glances your sims will cast about before downing a potion and the cautious punches your sims will throw at a voodoo doll, nearly all of Livin' Large's character movements have been recycled from the original game. Though they're recycled, the character animations are still expressive, and the few new animations fit in well. In addition, most of the game's sound and music are the same as in the original game. Sims still speak their peculiar brand of spirited gibberish and still watch the same equally garbled television shows and listen to the same equally garbled music.

Unfortunately, The Sims: Livin' Large has some of the same problems that The Sims did - you still can't follow an employed sim to work, and that sim's line of work still has little bearing on the actual gameplay. Furthermore, scrolling the isometric perspective is as sluggish in the expansion as it is in the original game, and your bumbling sims will still occasionally have problems moving to where you point them. Then again, Livin' Large wasn't developed to be a definitive sequel that would make drastic improvements on the core game. It was intended to be a bundle of new content, new furnishings, and a few new options that would make your sims' lives even more exciting, and in that regard, it succeeds.

By Andrew Seyoon Park

31 aug 2000 - 23:00

This SimDay, meet one of the more unusual characters from The Sims Livin' Large -- the Tragic Clown.

Go to Comics

The Sims Livin' Large Comic Strip - The Tragic ClownWhen Lyon and Chetin Wezil moved to Vegas, they decorated in style. This, after all, is a permanent party town. Some might question their taste, but you have to admit, everything matches. Just different shades of ugly, really.
The Sims Livin' Large Comic Strip - The Tragic ClownAnd their 24-hour party pad does seem to attract quite a crowd!
The Sims Livin' Large Comic Strip - The Tragic ClownBut it doesn't take long for the endless partying and gambling to take its toll on their bank accounts. No money, no party...no party, no friends. As the bills and trash pile up, the brothers slide further and further into depression.
The Sims Livin' Large Comic Strip - The Tragic ClownWhat's this? A new visitor? "Hey Lyon, you order a clown-o-gram or something? Man, musta been a cheap one."
The Sims Livin' Large Comic Strip - The Tragic Clown"No way, man. We haven't even got enough Simoleons to hire a BAD clown. Beat it, Bozo." But the tragic clown just gazes back sadly, a caricature of their own suffering. And then, he begins to juggle.
The Sims Livin' Large Comic Strip - The Tragic ClownThe pins fly everywhere, some striking the clown's huge feet. The brothers just look at each other, sigh, and do their best to ignore the skinny stranger with the big red nose.
The Sims Livin' Large Comic Strip - The Tragic ClownBut the clown pursues them relentlessly, constantly performing bad tricks and turning balloons into twisted horrors of air and rubber.
The Sims Livin' Large Comic Strip - The Tragic ClownEven sleep is denied the Wezils, as the clown interrupts their fevered nightmares with his travesty of showmanship.
The Sims Livin' Large Comic Strip - The Tragic ClownOn the edge of bankruptcy, or perhaps even a darker fate, the Wezils return to the one-armed bandits. They look once at each other, then drop the last of their Simoleons into the coin slot and pull.
The Sims Livin' Large Comic Strip - The Tragic ClownJackpot! They can hardly believe it! Their winnings are enough to pay off all their debts...almost.
The Sims Livin' Large Comic Strip - The Tragic Clown"What can we sell quick?" "I say we get rid of the clown painting. We got enough clowns around here already."
The Sims Livin' Large Comic Strip - The Tragic ClownAnd so it is done. When they return from the flea market, the brothers are riding high. High enough, perhaps, to finally spare a smile for the tragic clown who haunts their home. But, as strangely as he arrived, the clown is gone.
29 aug 2000 - 23:00

The history of a classic game is varied and colorful. To show the community the many faces of SimCity, from past to present, the "History of a Classic" section has been enhanced with some comments from Will and a historical glimpse of a familiar game. Enjoy this SimCity trip down memory lane.

Go to History of a Classic

24 aug 2000 - 23:20

Thanks to our great user community, we found some bugs in the Art Studio tool which caused odd results for some users. If you had any trouble with Art Studio, download the new version today!

24 aug 2000 - 23:10

IGN came to EA and got a close-up look at Livin' Large and other upcoming EA games. Take a peek into the future of gaming with this great article!

Go to IGN.com, or click read more below to read the story and see the screenshots!


Our Day with EA

Electronic Arts shows us more of Alice, The Sims: Livin's Large, and Red Alert 2.
August 17, 2000

The staff of IGN loaded up the tour bus today and headed down to Redwood City, California to check out Electronic Arts' fall game lineup. There were only three games for the PC, but they were all doozies. We got a chance to see American McGee's Alice, The Sims: Livin' Large, and Red Alert 2, and EA sent us home with plenty of new screenshots and info.

The Sims: Livin' Large

Although we've already been playing the gold version of The Sims: Livin' Large for about a week now, Maxis PR guru Patrick Buechner showed us a lot more of the game today than we've be able to explore on our own.

In case you don't know, Livin' Large is the first Sims expansion. It adds 125 new objects, five new career paths, five new NPCs, and multiple neighborhoods. One of the coolest new objects in the game is the chemistry set. You can use it blow up the house, create antidotes for your Sims, or, if you're not careful, to create a potion that will turn your Sim into a monster that will tear up your house, but will eventually settle down and start to paint pretty pictures. Oh, them wacky monsters. Is there anything they can't do?

The five new NPCs add a lot of new gameplay situations to The Sims. For example, you can buy a magic lamp and summon a Genie to grant you a wish. Of course, the results aren't always what you expect, and while he can make everyone in the house happy, he may also set your favorite bear rug on fire. The Grim Reaper also makes an appearance in Livin' Large, and if you ask nicely, he just might resurrect one of your dead Sims. But our favorite NPC by far is the chain smoking Tragic Clown. If your family is sad and you have a picture of the sad clown in your house, the Tragic Clown will show up at your house to cheer your Sims up. Unfortunately, he's just not that good at tricks, and he mainly just walks around in his dirty, disheveled clown suit and cries a lot. How do you get rid of him? Well, you either have to get your family happy again or, as we saw today, you can set your entire kitchen on fire and let the flames take care of him the old fashioned way.

The Sims Livin' Large The Sims Livin' Large The Sims Livin' Large
The Sims Livin' Large The Sims Livin' Large The Sims Livin' Large

While we were also hoping to see Black & White and Clive Barker's Undying at today's event, we certainly weren't disappointed with what we did get to see. All three games are looking sweet at this point, and while The Sims: Livin' Large is already complete, we only expect that things are going to get better and better with American McGee's Alice and Red Alert 2 before they're released this fall.

-- Tal Blevins

24 aug 2000 - 23:00

Today at 4pm PST, come to our chat area for a talk with the developers of Livin' Large! It's done, they've recovered from Post Ship Stress Syndrome, and they're ready to tell you all the inside scoop on this great expansion pack for The Sims!

Go to Chat

23 aug 2000 - 23:00

Game-Interviews.com talked with Chris Baena, Associate Producer of The Sims Livin' Large. Get the full story here!

Go to Game-Interviews.com, or click read more below to read the interview and see the screenshots on our website.


Chris Baena, Associate Producer on The Sims Livin' Large

The Sims Livin' LargeAfter Maxis released The Sims to rave reviews from both critics and consumers alike the next step was naturally the creations of an expansion pack; and with The Sims: Livin' Large Maxis has done just that. If you always wished that you had more furniture, more wallpaper, more jobs, and just more of everything to choose from then this is your dream come true. Chris Baena, the Associate Producer on Livin' Large, was kind enough to take some time to fulfill our neverending lust for information.

The Sims Livin' LargeLivin' Large is the official Sims expansion pack, so when did Maxis begin this project? What has been your involvement?
Chris Baena: My name is Chris Baena and I am the Associate Producer on Livin' Large. Livin' Large is a definite "must have" for any Sims owner. We started this project in March, soon after The Sims launched. Talk about a cool expansion pack. We took a very different approach to the creation of all the new content. We have added many cool elements to the world of The Sims such as: a genie, the grim reaper, a clown, monsters, clones, and a new bed which provides some surprising new gameplay twists I might add... Wink

The Sims Livin' LargeAre there going to be any fundamental gameplay additions to The Sims Livin' Large?
CB: The Sims Livin' Large adds a ton of new gameplay additions to The Sims universe but fundamentally it is the same game. Players of The Sims will be able to dive right into Livin' Large with no problem.

The Sims Livin' LargeCould you go over what Maxis has added to the world of The Sims for Livin' Large?Approximately, how many objects, career paths, building options, skins, etc. will be included?
CB: There are approximately 125 new objects, 5 new careers, a ton of new walls and floors, and over 40 user created skins. We will also be providing all content that has been released on www.thesims.com since The Sims was released in February.

The Sims Livin' LargeThe new objects that are included in Livin' Large fall into two categories: mimic objects and new gameplay objects. The mimic objects include more sofas, chairs, tables, counters, toilets, etc. We made sure that these objects are part of large sets that have a central theme. For instance, there is an entire Vegas line of furniture that one would consider gaudy and somewhat cheesy if you will. Within the Vegas line of furniture there are chairs, tables, beds, etc., so the player can decorate his/her Sim house and all of the furniture matches. No more problems with color coordination. All of you interior decorators out there can now be very proud of your Sims' houses. The new gameplay objects on the other hand add exciting new twists to the world of The Sims. You can now make potions with the Concoctanation Station Chemistry Set. You can torture your friends and enemies with the Little Voodoo Dolly. You can even try to resurrect your dead Sims when the Grim Reaper visits your house!

What new interactions will be available between the Sims and objects as well as between the Sims themselves?
CB: All of the new gameplay objects in Livin' Large have new interactions associated with them. Let's see…Make Potion, Plea, Vibrate, and Gaze are a few of the new interactions, but I will have to leave it at that to keep an element of surprise for all of those Sims fans out there.

The Sims Livin' LargeHas the artificial intelligence changed at all? Are there going to be significant pathfinding improvements?
CB: The AI and pathfinding has not changed from The Sims.

What's your personal favorite addition from Livin' Large?
CB: I really like torturing my enemies in the neighborhood with the Voodoo Doll. Seeing them double over in pain makes me laugh…I guess that's the sick and twisted side of me coming out;-).

You've got MTV and KNAC.com skins for download already on the Internet, will Livin' Large feature more of this type of in-game advertising? You could really do something neat if you teamed up the CBS's Big Brother, just a thought...
CB: Livin' Large doesn't include any in-game advertising but I'm sure there will be more of that down the road that will be made available for download on our website.

Will the new content being released on TheSims.com be compatible with both the original game and this expansion?
CB: Yes, new downloads on www.thesims.com will be compatible with both The Sims and Livin' Large.

The Sims Livin' LargeAre there going to be any performance enhancements that will make the game run a little smoother on lower-end systems?
CB: There was nothing done in this area for Livin' Large.

The Sims Livin' LargePersonal request: how about giving our Sims a little console gaming action? Please...
CB: We'll just see about that...

Many thanks for fielding our questions; anything we missed that you'd like to cover? Or you could just rant for a while...
CB: I want to just tell all those Sims fans out there to not miss Livin' Large. We put a lot of effort into this expansion pack and I think that you will all really enjoy it. It adds a definite "lighter" element to the Sims' world.

The Sims Livin' LargeDuring development of the expansion Pack, Sean Baity, one of the Assistant Producers, and myself would play the game late at night and all of a sudden we would hear each other start howling because we were so amazed at how funny the game was with the incorporation of all these new objects. I would go over to his cubicle and ask him what was so funny and he would explain what his Sims were doing and we wouldn't be able to stop laughing. Livin' Large is A LOT of fun, period.

Thanks for letting me share this with everyone and remember to run out and grab Livin' Large before they're all sold out!!! Wink

Additional thanks goes to Patrick Buechner for setting us up for all these Maxis interviews! We could never have done any of them without you.

22 aug 2000 - 23:00

We have opened a new fansite page dedicated to BA+ fansites. Check it out here!

Go to Fansite Exchanges

17 aug 2000 - 23:10

In this week's Livin' Large spotlight, mild-mannered Henry acquires a Voodoo Doll -- and his life is never the same.

Go to Comics

The Sims Livin' Large Comic Strip - Voodoo DollCarla has a mean streak. She regularly insults her "useless" husband Henry, and when the neighbors visit, she does nothing but brag and tell crass jokes.
The Sims Livin' Large Comic Strip - Voodoo DollHenry doesn't dare confront her. She makes good money at the lab, much better than his psychic hotline "job". Plus, well, she can kick his butt.
The Sims Livin' Large Comic Strip - Voodoo DollAt a psychic's convention, Henry finds the ultimate passive-aggressive weapon: a voodoo doll! He knows that such things really don't work, but at least he can vent some frustration with it.
The Sims Livin' Large Comic Strip - Voodoo DollHenry tucks the doll away in his shed, alongside other worthless "collectibles": the "psychic" crystal ball, the "talking" moose head, the "magic" genie lamp.
The Sims Livin' Large Comic Strip - Voodoo DollThe next time the neighbors visit, Henry makes dinner for everyone. Carla immediately lays into him. "How can you possibly have burnt my hamburger and served our guests raw meat?!"
The Sims Livin' Large Comic Strip - Voodoo DollHenry hangs his head. After clearing the dishes, he goes into the shed to take out some frustration. He grabs the doll out of its box and starts shaking it angrily. "Burnt? That burger was PERFECT!"
The Sims Livin' Large Comic Strip - Voodoo DollOut on the patio, Carla is right in the middle of a really scathing remark. Suddenly, she begins flailing about, as if tossed into an invisible spin dryer.
The Sims Livin' Large Comic Strip - Voodoo DollHenry's jaw hits the floor. Can it be? The Voodoo Doll is REAL? He gives it an experimental poke.
The Sims Livin' Large Comic Strip - Voodoo DollCarla doubles over. "Ohh, my stomach! I told you that burger was no good!"
The Sims Livin' Large Comic Strip - Voodoo DollAs Carla recovers, Henry hastily puts the doll away and returns to the party. "Are you all right, dearest?" He is not cruel, and genuinely loves Carla. But Henry is intelligent, and he knows that people can be...trained.
The Sims Livin' Large Comic Strip - Voodoo DollNow, whenever Carla's mean streak shows itself, one of her strange "seizures" occurs. The doll, meanwhile, has moved to a more convenient location -- right next to Henry's beloved chess set.
The Sims Livin' Large Comic Strip - Voodoo DollLife takes a turn for the brighter, as quiet, friendly Henry now lives with quiet, friendly Carla. They say long-lasting marriages never lose that special magic. But they never said where it comes from...
17 aug 2000 - 23:00

We have our winners for the Easy Street contest. Go check them out -- there were some great entries!

Go to Contest Winners

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